Tuesday, September 30, 2008

Listed below are articles/journals supporting the use of online gaming/learning environments to improve brain performance and rehabilitation.
Given this information... listed below are a number of FREE or Low Cost applications available for you to consider. Keep in mind that some of the sites and games are more "entertaining". So, use your best judgement.

More later.

17 comments:

TSmith said...

You have some facinating links in this category. I just looked at the partial info avaialable for the online gaming therapy one - I'll have to go through Pepperdine library to get the full PDF - I hope it's there.

Annette said...

Steady State VEP Based Brain Computer Interface
Control in an Immersive 3D Gaming Environment

The article presented some thought provoking information. Our brain is powerful. I had no idea that there is an augmentative communication such as the one mentioned. I liked how they used the idea of 3D gaming to aid in their augmentative communication. When my son was 9 years old he went through speech therapy. He was given an augmentative communication device to use. The device consisted mostly of pictures and my son would have to press the pictures to hear the words. My son is 21 years old now. I’m sure other augmentative communication devices have greatly changed.

Posted by Annette M. Gallardo

Unknown said...

Do you think Wii fitness is beneficial for those individuals (who are house bound) who are recovering from strokes, heart attacks, and other ailments? Individuals I know use the Wii fitness feature as an excuse for actual physical activity prescribed by their doctor? I still think that getting outside and taking a walk in a park is much better than physical movement in front of a TV with some type of remove in your hand.
From my understanding online gaming seems to be helpful to those with cerebral palsy. How? I will have to read the articles and decide for myself. Maybe my skepticism will sway the other way.

Anonymous said...

I believe that online gaming or products like the Wii are engaging those who might not be presently engaged. A new stream of media interaction- it is only the beginning!

Annette said...

Who knows where technology will be taking us. I feel games and interaction are great modes for children and adults. I know my son can play some of the games better than me and he is a disabled child. He definitely has to use hand and eye coordination.

Posted by Annette M. Gallardo

Anonymous said...

There are a couple problems that I see with the Wii. While I feel there are benefits to the physical and cognitive aspects I also have qustions regarding how safe the product really is. So often do we hear reports on people getting tennis elbow or some other problem from playing these games. Some people are not connecting that the Wii is not just a game but also has physical requirements that some individuals have not been properly stretched for or prepared for. Heck...just this weekend my friend threw his back out playing that thing and was in bed for a day recovering.

The next issue I have is that gaming is providing an excuse for people to not get out into the world and experience things themselves. Gaming has developed its on culture and subcultures and critical cognitive aspects like socializing are taking a backseat. Yes you can socialize with people in india and next door all you want online and gaming however there is something to be said for being able to communicate and develop meaningful ideas when interacting with people face to face.

Just a few of the concerns...However I think that gaming does provide for some real interesting possibilities in repairing the brain and providing the opportunity to experience something most would never be able to in the 'real world'. There are trade offs however to both sides.

Chanda

Annette said...

Brain rehab and computer games. Who know what other benefits are enhanced by using computer games. We probably are just on the begining edge to understand the full affects. Researchers will have to document and complete official reports to share their results. We will have wait and see.

Annette said...

Gaming in educational settings can open the doors for new possibilities in teaching and learning. Games, if done right, can become a powerful tool for an individual or for a group to work together.
Here are some interesting facts on gaming from the Learning Federation:
• An 8th grader plays video games an average of 5 hours per week
• By high school, 77% of students have played games; by college nearly all have
• 60% of college students are regular game players
• As of April 2005, America’s Army had more than 5 million registered users.

According to the Pew Internet & American Life Project:
 70% of college students play video or online games at least once in a while.
 65% of college students are regular or occasional game players.
 Half of college student gamers agreed that gaming keeps them from studying. In addition, about 10% admitted that their main motivation for playing games was to avoid studying.
Some interesting facts to think about and wonder how these statistics will look like in 10 years.

Unknown said...

Gaming in general stimulates so many parts of the brain that it encourages learning on many levels. Not only does the learning happen for the self, the participation in online gaming can also teach social skills to an individual. It is not just joystick, TV and the person, communities form, and learning happens in social situations

Unknown said...

That is an interesting take on from Paddy. Does gaming stimulate social skills. I think it may in certain ways because it my urge people that are extremely shy to come out and talk to people via the net. However, those same individuals might find it difficult to communicate in person.

Tom H said...

This type of activity is well documented to help stimulate brain activity. In fact, assisted living homes use this activity(s) to help elderly individuals who are showing a loss of cognitive skills.

Tom H said...

I would agree with you Vanessa, vis-a-vis the shy aspect. Gaming online may allow for social interaction, but I am not sure it teaches social skills. It may be a work around for a social skill one is lacking, eg., over coming shyness.

Unknown said...

I agree with Vanessa. Does gaming stimulate social skills. However, it could go both ways. It may help the shy person to become more of a social person and it may not help them at all.

Lu said...

Something to consider about the effect on video games. The game itself may help with therapy but it could also have the opposite effect on individual who cannot digest between reality and the game itself. Today's games are very realistic, which may lead a person to belief it is reality or social acceptable to act out screen from certain video games.

Unknown said...

I am sure that many people argue the opposite side of gaming Luis. Hence, rating video games because some people might have a problem distinguishing the difference. Hence, the rating and age restrictive "Mature" games.

Unknown said...

The article about rehabilitation for stroke, cerebral palsy, or spinal cord injury patients using gaming is informative. Gaming gives instant and visual feedback which is highly motivating when someone has to complete repetitive exercise over a period of weeks, months, or years. Some forms can be used at home which would be very convenient for home-bound elderly patients. It could also be used in an assisted living facility where many people could benefit thus bringing down costs for an individul.

kmstringer said...

It's difficult to take one side when it comes to video games because like it was mentioned before, it can help with social skills and do the complete opposite. There are lots of games coming out that are having different purposes other than entertainment only and I think we should look more into that.